It's best to get a geologist's report on the underground potential of the site. Before you build the castle, you should select the site with care. You always start by erecting a central building - in this case, being Mediaeval times, it's a castle - where all the people and materials you own at the start of the game are stored. Things produced by certain people will be utilised by others to make something else, certain things can only be built after a combination of events have taken place - you know the sort of thing. ![]() Everything and everyone is interdependent. (See pigs reproduce under the shadow of death! See cold-blooded breeders watch!) It could be said to be wide-ranging in scope. That's not to say it doesn't have a little niche of its own, both in the games world and in our hearts.īasically, it's another city-building game with bits of fighting and conquering (or Lebensraum-seeking, as I should perhaps call it in this context) lots of economic planning, bits of flower arranging and bits of voyeurism. ![]() ![]() It also manages to "combine elements of' (in other words blatantly copy) so many other similar games, that we've spent many a long hour playing Spot The Influence. The settlers is another one of those constructive, God-type games which seem to be appearing with the regularity of radioactive fish in the Irish Sea.
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